This is my personal portfolio and little neck of the interwebby-woods. I make the complex simple, beautiful, and ever so slightly fun.
AMI Entertainment has set out to create a brand new machine from the ground up, dumping Linux for Microsoft Embedded in less than a year. Goal: Upgrade the overall user experience for both customers and end users (players) with new menu, control panel, out of box experience, and customer marketing, in agile with monthly system feature releases. Conducted video one-way testing with internal alpha and beta.
Lead UX/UI Design and Lead Front End Development: Menu System (UX/UI Design only), Control Panel Menu System, Out of Box Menu System, Machine Start-Up Menu System, Static Player Website www.megatouchlive.com
Megatouch.com is a player focused custom Wordpress powered site, designed to inform players of new game releases (which occur almost monthly) on different platforms and assist with brand awareness. As part of the site, monthly contests run via facebook with a potential for a megatouch.com assist. For the release of Photo Hunt HD on the iPad, a smaller version of the game (a find the difference styled game) was created with a new chance to win every 3 days. For each iPad game, megatouch.com has a custom themed pages to highlight the uniqueness of the application. I created the UI, wireframes, and overall design, with a limited amount of front-end development.
veiw site
The corporate website is an operator focused site geared to educating users on the different products engineered at AMI Entertainment. I am responsible for the UI, design and functionality and I have worked with the content writing team to generate copy with a less corporate personality. Small widgets, such as product locators, news feeds, and feature requests helps assist potential customers to learn more about AMI. With a name as common as AMI, strengthening SEO by utilizing techniques such as, PPC (Pay Per Click) advertising initiatives on Google and Facebook has been a key goal.
veiw site
Mobile device to control AMI jukeboxes, TV's and games, wirelessly. Part of Megatouch Live.
UX/UI Designer
Developer
2012

Interactive touchscreen gaming device menu system, launching system, and online control panel management system.
UX/UI Designer
Front-end Developer
Support
2011

Online presence for the Megatouch brand powered by AMI focusing on player involvement through web based applications, social networking and blogging.
UX/UI Designer
Front-end Developer
2011

Online corporate identity including social networking, events, and storefront.
UX/UI Designer
Developer
Content/Support
2010

Online music application for independent artists to submit original music to the AMI jukebox national network.
UX/UI Designer
Front-end Developer
Content/Support
2009

3D renders completed in Maya. Organic nurb-based.
Autodesk Maya
2009

Master's Thesis completed at Philadelphia University, focusing on green architecture and design in downtown San Francisco. Building designed in CAD and modeled in Maya.
Autodesk Maya
Mental Ray
2008

3D render of a bowling alley located in Philadelphia PA. Retro bowling hangout contains with two bars and 14 lanes, pool tables and arcade.
Autodesk Maya
Mental Ray
2008
